levelrotation !!! crysis 2
<levelRotation randomize="0"> <level name="multiplayer/ps/shore" gameRules="PowerStruggle"> <setting setting="g_timelimit 60"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 20"/> </level> <level name="multiplayer/ps/refinery" gameRules="PowerStruggle"> <setting setting="g_timelimit 60"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 20"/> </level> <level name="multiplayer/ps/plantation" gameRules="PowerStruggle"> <setting setting="g_timelimit 60"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 20"/> </level> <level name="multiplayer/ps/beach" gameRules="PowerStruggle"> <setting setting="g_timelimit 60"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 20"/> </level> <level name="multiplayer/ps/mesa" gameRules="PowerStruggle"> <setting setting="g_timelimit 60"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 20"/> </level> <level name="multiplayer/ia/steelmill" gameRules="InstantAction"> <setting setting="g_timelimit 20"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 20"/> </level> <level name="multiplayer/ia/quarry" gameRules="InstantAction"> <setting setting="g_timelimit 20"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 20"/> </level> <level name="multiplayer/ia/outpost" gameRules="InstantAction"> <setting setting="g_timelimit 20"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 20"/> </level> <level name="multiplayer/ia/armada" gameRules="InstantAction"> <setting setting="g_timelimit 20"/> <setting setting="g_fraglimit 0"/> <setting setting="g_pp_scale_income 1.00"/> <setting setting="g_revivetime 20"/> </level> </levelRotation>